Thursday, May 19, 2011

Simulating Inertia and Massive Unadulterated Acceleration for Our Gaming Future Considered

Have you ever a science fiction show, where space shuttle or in its extreme drive at normal speed on Star Trek when the Enterprise goes to warp factor 10 was watched? In fact, the stars and planets are like almost a blur as the spacecraft moves forward, leaving space-time shows at a standstill. Simulate the inertia and a large number of unadulterated acceleration motion using video to get the proper shots sensation is concerned.

Indeed, these concepts are often used in gaming, and if you ever played a game where you are driving a racecar, you have the video track which makes fine detail, and the faster you go the side areas are blurry. However, most of these simulations are not all that good, and when you speed these games you really have the sensation that you get when you're actually driving a real car, a motorcycle racing, or a aircraft do not fly game. But there's no reason we can not do better than this, there is no reason we can not get that sensation is so real that you can not tell the difference is to appear.

Now I had the experience of those that do not grow fast or faster than a very fast pace, can not seem to know the difference, and they also say that I do not know what I'm talking about can be , the games are very real. Yes, some are, but I still submit to you that they are not good enough yet is a lot we can do better. Even aviation simulators which simulate not airline pilots and train inertia, mass acceleration, or close and personal speed is not really such a good job.

One way to simulate the inertia or acceleration for a gaming chair that is tilted slightly to make use of the players may feel as if they are being pushed back in his seat, just they have a car with the fastest be. Some aviation simulators use the same strategy. If we want to show our game to be real, and to suspend your belief system gamer, and their minds are allowed to actually enter the game, we need to do more with visual effects , and also the sensation of the body as the player is playing the game.

Not long ago, I with a think tank, who is an expert gamer was a conversation he actually agrees with me, and we've come up with some ideas. However, if you think you solve the problem, I will ask you to please consider all this and think on this. And then, your own personal convenience I shoot an e-mail.

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